![]() ![]() Only two or three players can easily "scour" a route which they follow from node-to-node. In my experience, the higher the number of player characters which are competing for the resource(s), the faster that they become scarce ( duh!), and the amount of time before they are replenished is not affected by how quickly they are harvested. not just a particular type.Īnyway, I don't know if this is true or not, it's just some odd bit of information I read a few years ago on the forums that stuck with me. It's also my understanding that for the 'bump-up' to occur, all nodes in a given area need to be 'frequently harvested'. Conversely, less frequent harvesting = fewer players in the area and the respawn timer goes back to normal. the assumption being that frequent harvesting means more players in the area, so the respawn timer automatically bumps up a notch. ![]() I remember reading that 'how fast' nodes respawned was partly due to how often they were harvested. ( I harvest all nodes along my route, not just the ore nodes).Ī few years ago there was some talk on the forums about the node respawn rate. Been doing the same route for a few years now and have the timing down to where I get to the 'next node' just before it respawns (lol!) I'm NA-PC if that makes a difference. I have absolutely no problem farming ore. ![]()
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